Showing posts with label Deathknight. Show all posts
Showing posts with label Deathknight. Show all posts

Thursday, May 21, 2009 WTB: ArP & STR | WTS: Haste & STA

A gear guide for attainable heroic non-hard mode Blood spec'd Deathknights.

Head 
Conqueror's Darkruned Helmet | Thorim, Emblem Vendor | Link
Neck
Frigid Strength of Hodir | Hodir - Hard | Link
Favor of the Dragon Queen | Malygos | Link
Shoulder
Conqueror's Darkruned Shoulderplates | Yogg-Saron | Link
Shoulderplates of the Eternal | Auriaya | Link
Back
Drape of the Faceless General | General Vezax - Hard | Link
Drape of the Drakerider | Razorscale | Link
Chest
Conqueror's Darkruned Battleplate | Hodir, Emblem Vendor | Link
Steelbreaker's Embrace | Iron Council | Link
Wrist
Bitter Cold Armguards | Hodir - Hard | Link
Decimator's Armguards | Kologarn | Link
Hands
Conqueror's Darkruned Gauntlets | Mimiron | Link
Waist
Belt of Colossal Rage | Iron Council | Link
Girdle of Embers | Ignis the Furnace Master | Link
Belt of the Titans | Crafted | Link
Legs
Clockwork Legplates | XT-002 Deconstructor | Link
Feet
Melancholy Sabatons | Malygos | Link
Finger
Strength of the Automaton | Flame Leviathan | Link
Sif's Promise | Thorim | Link
Cindershard Ring | Ignis the Furnace Master | Link
Darkstone Ring | General Vezax | Link
Trinket
Mjolnir Runestone | Thorim | Link
Weapon
Rune Edge | Iron Council | Link
Lotrafen, Spear of the Damned | General Vezax | Link
Sigil
Sigil of the Vengeful Heart | XT-002 Deconstructor | Link

The items in red are the items that I am currently wearing.

This is my personal gear list, when I raid I don't bid on anything that's not on this list.  I included a few hard more drops so I can gauge where the next upgrade comes from.  This is not a Blood BIS gear list, as the majority of those items come from hard mode, and as my guild isn't clearing everything on hard mode having that BIS list doesn't do me a lot of good.  

Tuesday, May 19, 2009 Incidental Damage and You - Or, Why nerfing Unholy Blight won't do a damn thing

We think Unholy dps is probably too high on fights with adds, which ends up being a lot of Ulduar bosses. From looking at the numbers, the main culprit seems to be using Death and Decay, Unholy Blight, Pestilence and Blood Boil all together. None of those are a problem alone, but they work really well together. Unholy Blight is the spell we would most likely change. It has never really found a niche.
Ghostcrawler
Lead Systems Designer


So there you have it, Unholy Blight is getting tuned down.  But will that really help with Unholy's high damage output?  I highly doubt it.  The problem is that topping the meters is what it's all about as a DPS class - well topping the meters without pulling aggro or dying.  So at the end of the night if you look at WWS or Wow Web Meter you'll see something like this for total outgoing damage...

---------------------------------------------------------------------------> Unholy DK
--------------------------------------------------------------> Frost DK
-----------------------------------------------> Blood DK

First glance some might think "Lawlz, those two other DKs are slacks!" but in reality it's from the incidental damage that Unholy does in it's single target rotation.  

Lets break down the abilities for a single target rotation for each spec (single target rotations here, no DnD, no Pest).

Unholy
Ebon Plaguebringer: Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 13% in addition to increasing disease damage taken.  Improves your critical strike chance with weapons and spells by 3% at all times.
Wandering Plague: When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 100% additional damage to the target and all enemies within 8 yards.  Ignores any target under the effect of a spell that is cancelled by taking damage.
Desecration: Your Plague Strikes and Scourge Strikes cause the Desecrated Ground effect.  Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 5% additional damage while standing on the unholy ground.  Lasts 12 sec.
Unholy Blight: A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius.  Enemies caught in the area take 48 Shadow damage per sec.  Lasts 20 sec.
Rage of Rivendale: Your spells and abilities deal 10% more damage to targets infected with Blood Plague.  Also increases your expertise by 5.

So as an Unholy DK you start your rotation with PS - IT, now you have Frost Fever, Blood Plague and now Ebon Plague on your target and are doing 10% addtional damage right off the bat because of RoR.  Wandering Plague now spreads these 3 diseases to all enemies within 8 yards. The Unholy DK is now standing on Unholy Ground and doing an additional 5% damage and then uses Unholy Blight (which is shadow damage).

Frost
Howling Blast: Blast the target with a frigid wind dealing 518 to 562 Frost damage to all enemies within 10 yards. *Glyph of Howling Blast: Use: Your Howling Blast ability now infects your targets with Frost Fever.
Glacier Rot: Diseased enemies take 20% more damage from your Icy Touch, Howling Blast and Frost Strike.

GR will only take effect from the Frost DK's 2nd HB as the intial HB will apply FF (when glyphed - and it should be glyphed).

Blood
Heart Strike: Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368, total damage increased by 10% for each of your diseases on the target.

So in order for the cleave to hit a 2nd target both need to be in front of the DK...woo?

Basically, the nerf to UB won't do a dent to Unholy's incidental damage because of how the encounters were made in Ulduar and Unholy has too many AoE tools.  UB was the icing on the cake and Blizz is just making the icing less sweet - nothing else.

The problem is that there will still be a vast amount of QQ'ing from the masses as they don't look behind the numbers to see why Unholy is inflated.  Maybe Blizz should come up with their own parsing meter to offset this so they can make a column like "Total Damage done to the Boss" and with that they should make it so that shields and other disc abilities show up.

Tuesday, May 5, 2009 1 kg Bloodworms for $20!

Great deal eh? I picked these up this past weekend at my local spring fish auction along with a rather nice light for a planted tank I have going. The only bad part was that the cooler I brought wasn't big enough as these guys were frozen flat and my cooler was more cubed. Which meant that when I took a detour to the race track to bet on the Ponies racing in the Kentucky Derby they started to thaw. Not so bad, if you don't mind your kitchen smelling like a bait shop on a hot summer day.

So, Bloodworms, good, bad or indifferent?

Bloodworms

Before 3.1 they were considered a leveling talent as they soaked in healing and would sometimes run off to go attack another encounter of baddies down the hall. The psycho temperament has been fixed, but they still will soak in healing. However, with how AOE heavy encounters are in Ulduar I really don't see that being an issue because they'll die before they're able to lap up some heals.

So what would you give up in order to get Bloodworms? - Mark of Blood and Vampiric Blood - Both of which consume a Blood Rune and a GCD.

How much DPS do your worms do? Not much, reports coming in as little as 30 DPS to as high as 90 DPS. So lets put this all together...

30-90 DPS Increase > No DPS Increase + Consumes Blood Rune + GCD

I use Vampiric Blood as my "Oh shit!" ability, but usually at that time it's a wipe or going to be, so I don't get much use out of it. My role in a raid is DPS, so if I have 2 floater points I'm going to put them into something that can actually increase my DPS.

TLDR: Bloodworms r gud mmkay?

Friday, May 1, 2009 Pet Management and why we're not Hunters

So last night I tried out the 44/0/27 spec as I have been reading some good things about it. Basically you give up Dancing Rune Weapon and Blood Gorged for Unholy Blight and the Perma-Pet. Since the drastic nerfings of DRW so that Arena Blood DK's can't smoke their opponents, it made the 51 point talent rather lack luster for us PVE guys and has been put on the same table as Unholy Blight - which is a 21 point talent. So the real question came down to this for me...

DRW + Blood Gorged < Unholy Blight + Perma Pet

It's great to read other's thoughts and experiences on different builds but I'm more of a practical guy, I like to see things in practice before deciding. So that's what I did last night, put my new 44/0/27 build into 25 man Ulduar Practice.

First rule when raiding with a pet = Put your pet on passive

First Boss: Iron Council

Rotation is the same, just need to keep UB going at all times - Crap, overload! Put the pet on defensive then back to passive to peel him. Awesome, I spent more time then I would have liked making sure my pet was doing the right thing that I took a bit too long getting back into melee range after Overload.

Second Boss: Freya

Lots of things going on in this fight, sucked to have to micro-manage my pet. The fight went something like this for me...

RL: "Everyone on the Stormlasher"
Me: Hit Pet Attack and start my rotation on Stormlasher
RL: "Switch to the Water Elemental"
Me: Stop Attacking; Target Water Elemental; Pet Attack
RL: Tree up!
Me: Stop Attacking; Target Tree; Pet Attack; I start to attack
RL: Get the Snaplasher to 30%
Me: Stop Attacking; Target Snaplasher; Pet Attack; I Start to attack
RL: Finish up the Stormlasher!
RL: Tree Up!
Me: Stop Attacking; Target Tree; Put Pet on Defensive, Put Pet on Passive; Go to attack Tree - Tree is down, go back to Lasher; Pet Attack
RL: Who's ghoul is still on the Snaplasher!?
Me: Mine wasn't

TLDR: Correctly micro-managing your pet as melee sucks. In Naxx it wasn't an issue because it was Face-rollable easy, Ulduar there seems to be a bit more components for the fight. As Melee if there is a rune on the ground on the melee I have to move out of the way and then I have to micromanage my pet to do the same, which takes up time. As my Hunter I just keep standing where I am and can easily control my pet as I am not having to move myself first. I'm going back to my 51/2/18 spec, not because I don't think that the 44/0/27 sucks, but rather it's really good on paper but has some drawbacks in practice. Unholy DK's do get the perma pet but I have not seen many correctly manage their pet, I mean it is a whole other kettle of fish. And as a Blood DK I need to spend my time setting up my HS spam, not making sure my pet stays out of fires/voidzones/water walls/etc.

Wednesday, April 29, 2009 Why WoW = Boring

The past few weeks or so I have found myself un-eager to just log into the game. I have not raided the past week and I haven't logged in for 3 or 4 days. WoW to me has become very boring as it's mind numbing easy. Pre-3.1 I would hit 2 buttons and be #1 DPS, now I hit 3 buttons and I'm in the top 3 for DPS. Yay?

In EQ2 I was "The Ranger", EQ2 didn't have any mods to time your auto shot or to help you improve your DPS, either you knew how to play and could time your shots and sky rocket to #1 DPS or you didn't and you'd be #15 DPS. There was no easy mode, either you were good or you sucked. I raided with another Range for while, we had pretty comparable gear yet she couldn't get in the top 8 DPS to save her life while I was leading the charts by a fair margin. There was no face rolling, there was no easy mode to success, you had to work, and if you worked successfully you were rewarded.

I then went to WoW and picked up a Hunter to play in Burning Crusade. I did the "ctrl v" and "ctrl c" to a macro, I put that macro on my mouse wheel. All I had to do to get #1 DPS was roll my mouse wheel. "Oh look, I'm standing on fire!" side step left and continue twirling that mouse wheel - How fucking dull. So when Deathknights were announced I was excited to get out of my mouse wheeling class. Well guess what...DK's are easy, all classes are easy, raiding is easy, this game is easy, I get bored with easy.

Bring the Player not the Class...

That was the quote of the X-Pac, and I believe it to be the major downfall of it. Now every single class has the same buffs as every other. There is no uniqueness, there is no difference, everyone is the same - yay?

I told people I'd raid tonight because they need my DPS, but honestly I'd rather go to Petco and buy some black sand substrate and change out the sand on Bob's tank (Bob is my betta). And hopefully they'll have some shrimp as I need a cleanup crew in his small lil tank. I could then maybe do dishes that I haven't done in...two weeks maybe? Yes I'd rather be cleaning crusty dishes then raiding as it would be more exciting to me.

Seriously, I can remember when I couldn't wait to log in to game and that going any longer then a day sucked. Now it's just meh.

Wednesday, April 15, 2009 First Impressions

Talent Spec & Glyphs: 51/2/18

Glyph Choices: Will be replacing the Plague Strike and Icy Touch glyph with DRW and Dark Disease. Servers went online late and I was using Glyph of Rune Tap, Blood Strike and Obliterate - None of which would effect me in the slightest with my new 3.1 build so I just picked up two glyphs that would at least be used.

Below is a breakdown of my performance for our Ignis attempts.

Attempt # | DPS | *Effective Self Healing | Length of Fight

#1 | 3,199 | 26,562 | 1:28
#2 | 4,576 | 38,900 | 1:51
#3 | 4,790 | 34,392 | 1:53
#4 | 4,440 | 16,169 | 1:31
#5 | 3,446 | 20,665 | 1:28
#6 | 3,454 | 23,907 | 1:47
#7 | 3,884 | 23,095 | 1:48

*Effective Self Healing: This is the healing done to myself that was not over healing. For example in each encounter I would heal myself for 80k-85k but a lot of that is over healing done to me so I didn't count that. Only counted the healing done by myself to myself that actually healed me.

I did not use Hysteria or DRW in any attempt.

Rotation was more of a priority system of keeping diseases applied and making turning F/U Runes into D Runes. Basic rotation I followed was...

PS - IT - DS - HS - HS - DS - HS - HS - HS - HS

First impressions: DPS'ing is ezmode now, seriously easy to DPS. I was amazed at just how easy it was to DPS with this spec as my previous Diseaseless build required setup to burst down targets.

I'm still not comfortable with AoE type fights as I've been in a spec where AoE was laughable - the potential is there but we'll see what it's like once I can fight a pack of mobs.

I feel that this spec can compete with the heavily favored Unholy spec and can shine on fights like Ignis where the sole component is to actually survive. In pretty much every attempt I was one of the last to actually die as I can actually heal myself rather well when taking periodic damage.

Also I'm toying with the idea of doing a double DPS setup for my dual spec instead of a DPS/Tank setup. Raiding tonight will give me a better idea on how much AoE will be necessary on Boss fights as well as more information on Blood AoE.

Tuesday, April 14, 2009 And we're off!

Spring is here, and there are many great things that come with it. Flowers budding, trees turning green, birds chirping and other Nancy crap. The thing that I enjoy about spring is the Horse Track will be opening again here shortly. It's a great place to bet on some ponies and play some cards and breath in the fresh air that's filled with the scent of horse manure and cigar smoke. Honestly I just go for the $1 beer and hot dogs and then cringe at the price of mini donuts. But this year spring has another flavor - The reconstruction of my entire class 5 months after it was created.

Yay?

So I spent the last 5 months learning and playing with abilities that some were fundamentally changed - go go Blizz! Some may say that Deathknights needed toning down in PvP thus why some PvE abilities got the axe - that's awesome, I don't PvP. I am purely a PvE DK - why some might ask, because I arena'd in BC as a Hunter with a Resto Druid...45 minute matches killed PvP for me.

Before I get in on this latest and greatest Blog post, I want to add that they did change Hungering Cold and glyph'd it's just about where I said it should be to make it useful - damn I'm good.

Hi, my name is Kaleyen, I'm a Blood Deathknight of the guild Delirium and I want to Dual Wield...waitwut? Yeah I still think they should have added some DW talents to the Blood tree as the reason why DW was so strong prior to 3.1 is that all the talents were condensed into the lower talents of 2 trees instead of using all 3 trees to balance.

Anyways, the big debate with Blood is if DRW is worth the setup over a much easier to use Unholy Blight. A lot of people prefer UB as it's extremely easy to manage - just hit a button and you have AoE damage swarming around you. I do like the fact that Blood can get some better AoE damage but at what cost? Oh yeah, it's burst...wait, don't I like this spec for bursty damage? Damn...

I do plan on going with a 51/2/18 spec as it requires setup, some thought process, some micro-managing of your RP to get the most out of your DRW and DS. I don't like hitting 1 button and getting DPS numbers (I played a Hunter back in BC and played BM a bit - yay clicking on one button for hours on end?). As to my DW brethern - EP is stackable now?

Monday, March 16, 2009 3.1 DK Changes, Guild Changes, Me Changes?

So I haven't really written anything on my thoughts on all the upcoming changes Blizz making to Deathknights. If you haven't seen them all yet (and there are a lot) I'd head on over to MMO Champion and read over them, and while you're there look at the Tier 8 armor because it looks hot. My first thought about all of this is simply - So, obviously they didn't get DK's right the first swing. What I mean by that is that we aren't really seeing some minor tweaking to the class, we're getting a complete overhall. DPS, Tanking, PvP it's all changing and there is still more to come, so it just raises the question "Are Deathknight's almost finished?", of which nobody has the answer to.

From a PvE DPS standpoint I'm really not minding the changes too much, obvious some nerfs but I view it as a culling of the weak. As Blood I really like the new direction of our base FU ability - which is now starting to favor Death Strike over Obliterate. I will admit I did create and participate in threads over on the live forums pushing for this change. One more change I would like to see on it is DS (Death Strike) added to the Sigil of Awareness with the other two FU abilities as well as to the Tier 7 gear. I understand that we'll be getting new gear in Uldaur with new set bonuses, but we're going to be stepping into new content not in this new gear, but with our old Tier 7 gear, so I do see it as something that would greatly benefit Blood as Blood is the only 2H build that come 3.1 won't get any benefit from them. I am confused as to why they are nerfing some Blood and Frost abilities while making the Unholy tree more attractive when the goal was to have more DK's stray away from Unholy. I do get that Blood has too much burst for PvP right now so they're taking all that way...but hey, the reason why I like Blood for PvE DPS is the burst, and I don't PvP. The way I DPS is all through throttling my burst, I build up my RP and get my runes ready then pop Hysteria, DRW and go through a basic OB x2, HS x2 Rotation and then hit ERW (Empowered Rune Weapon) and do it again and see 10k DPS spike! Then 15 seconds later I will start to throttle down, down, down then once my CDs are back up I'll do it again. For me, it's a fun play style that I enjoy, I really don't care if the above can /faceroll their way to high Arena ratings (besides, isn't that what rogues have been doing for 4 seasons now?). But who knows what future changes will take place to make what I wrote above useless information. Things seem to change every week so I'm sure if there are any new patch notes today or tomorrow we'll see some more DK DPS nerfs.

As for guild changes, Khaeli and I left our previous guild after I was called Hitler and she was called a Nazi because we supported when our Guild Leader wanted to post WWS reports. We're now apart of a more dedicated raid guild and I really hope it works out as the people seem both nice and informed (I actually had good DK conversations about the future of the class and current PTR changes, this is vastely different from my previous guild where there wasn't any mutual sharing of information, I was just called upon to answer questions and go through gear/gems/enchants/specs/etc. and find where people could use some help). It's been awhile since I was apart of a raiding group that could actually perform, have it's members live up to standards while still having drunken Vent nights (I'm not sure how this guild would handle a drunken Kaleyen IRL - I think I'll wait to test them with that if I make it past recruit). I really hope that Khaeli and I can surpass their standards as they test us with Heroics. I know that Khaeli gets a tad upset because her class/spec (Disc Priest) really has a difficult time healing a group as it's more about single target damage absorption and she gets really hard on herself when someone dies. She has mentioned that when she goes to play on her Resto Druid just how extremely easy it is to keep a group up compared to her Priest.

As for my self changes...in my interview for my new guild they were very interested in me and tanking as I mentioned in my application that I don't mind changing specs to suit the guild's needs and that I do know how to tank as a DK. Now, this does have me nervous as I really haven't tanked anything in 25 man content nor do I have a decent tank set or even a spec in mind. When I joined my previous guild as a tank and was asked to go DPS, I pretty much stopped reading all my DK tank forums as I had to be a quick learner on DK DPS. So now I might find myself in the opposite position and need to freshen up on Tank specs and gemming. As a DPS DK I am confident in my ability to DPS as I have done so in the 25 man raid environment and it's just what I do. But as for Tanking, I'm slightly nervous as I don't want to be judged so much on an aspect of game play I have set aside for the better half of three months to focus on DPS. I know I can be a great tank as it's all about awareness, of which I do have, it's the whole "Join a raiding guild and be judged on role that I haven't previously done in a raid environment" bit that has me nervous. We'll see...

Monday, March 2, 2009 Weekend Observations & Thoughts

I have a lot of thoughts about the 3.1 patch notes in general and even more about the proposed changes to the class. Most of which is me looking at the changes as a whole and worrying that spec diversity will soon be a thing of the past. But what this post is going to be about is this past weekend's happenings.

Khaeli and I were awarded the status of "Raider" in the guild, it was a long over due promotion as we were told 2 weeks earlier by the guild leader "LOL! You two still aren't promoted yet? That's an oversight by your Class Leaders, I'll get it sorted out". And there are people with the Veteran Raider tag that only raid Vanilla WoW raid zones at 80.

So I'm going to start off with the idea of Class Leaders. I actually like the idea and it would be a great way to pass off some administrative duties of the guild leader and officers. However, the Deathknight Class Leader is a Paladin (His BC main was a Paladin, went DK for the WoTLK expansion but when he finally started to raid in LK he went on a 25 man Naxx run on his Paladin and used his BC DKP on the Betrayer of Humanity and decided that now his main is going to be the Paladin yet he still is the DK CL) who logs in about twice a week and raids once every other week. His knowledge of the class is lacking but overall he's a nice guy, certainly not what I would consider worthy of the CL position. He actually told me that he's going to pass me the DK CL so he can be the Paladin CL - Well there's only 1 raiding DK in my guild and it's me, so it's not that hard of a job. However 3 seperate incidences popped up that have left me just dumb founded and have shown me that I am really not appreciated as a person who knows their class.

~Brief Backgound~
I was a tank until level 80, tanked all heroics in all 3 specs and did some MT/OT work in Naxx and OS 10. Upon joining the guild I was asked to go DPS and since doing so I am a top 2 DPS, the one other person we go back and forth per encounter on who's #1. While him and I are doing 4500 DPS on a boss encounter the #3 guy is usually around 3k...meaning there is a large gap between us and the rest of the raid. Also I have a tank set as I am asked in 25 mans to help with tanking when needed.

Incident #1: We have a new Warrior tank and we're running through Naxx 25, the new guy is asked to tank Khel while the other tanks grab the adds. The convo went something like this in raid chat...

New Tank "Who's on the Frost Bolt interupts?"
Raid Leader "Nobody is, we don't do that and we down him just fine"
Me "I interupt Frost Bolts"
Raid Leader "It's not really an issue, we can heal through them np"
Me "I have always interupted the Frost Bolts from Khel"
Raid Leader "Just tank him at the thone, Khaeli will keep you healed"
Me "<--------------------interupts Frost Bolts"
Raid Leader "Oh, good work Kale"

At the time it was nothing, shrugged it off because it was just whatever. Didn't really get to me that even the raid leader didn't know what I was doing to help the raid but that's ok, not everyone goes through the WWS like Khaeli and I do.

Incident #2: Doing a quick and easy OS 25 with all drakes down, had some people get on their DK alts for the achievement because it's loleasymode. The convo went like this in raid chat...

DK Alt "Is there a point to having more then 540 defense?"
Mage "Nope, it's useless"
Me "Yes there is, IBF for example scales with defense"
Mage "Getting anything over won't help with anything"
DK Alt "Cool, I'm almost to cap then"

What do I know right? The mage had a DK alt who's in their mid 70s and who is Frost because Frost is the tank spec, amirite?

Incident #3: I'm getting my Priest PL'd in SM while this conversation took place. The convo went something like this in guild chat...

Non-Raider DK "Is the class lead on by chance?"
Me "Nope, but if you have a DK question ask away"
DK Alt "Yup, we have some very good DK's in the guild - like me" (yes he was being serious)
Non-Raider DK "Well, I'm new to 80 and I wanted to try to tank and wanted to know what would be a good tank spec to try"
Me "Well, all three specs have the ability to tank as long as you take 5/5/5 in each tree, from there I would suggest Frost because you can rotate 3 of your tanking CD's to have one up all the time and you get a nice increase in your IBF, this is not to say Unholy isn't a great tank spec even after the nerf to BS as you can glyph for two extra bones and has superior passive mitigation then the other two specs, I wouldn't suggest Blood at your gear level and compared to Frost and Unholy it lacks the abilities to really smooth out the incoming damage"
DK Alt "LOL! Vampiric Blood is better then anything in Frost and Unholy"
Warlock Alt "Yeah, I was in Heroic HoL and a Blood DK tank solo'd Loken because the self heals are amazing" (The Blood DK had a healer with him - it was Khaeli - and this DK is geared in 25 man gear)
DK Alt "Ya, you'll be just fine as Blood"
Warlock Alt "It really doesn't matter how you spec to tank as a DK"
Me "Guys, I never said that Blood couldn't tank - I tank as Blood DPS when needed because I have the gear. He's not in raid gear and will have an easier time rotating his CDs with Frost or Bone Shield with Unholy. It's not about what's the best tank spec but what's the best tank spec for him at his gear level."
DK Alt "Whatever dude, Blood is insane for tanking because of the self heals"
Warlock Alt "Yup, the self heals really smooth out the damage for the healers"

The DK Alt thinks he's the best DK in the guild, he will argue his point just to get the last word in, he's 15 and thinks he knows it all. I am not going to argue with a 15 year old as there is no point, especially with this kid who thinks he's so clever because he picked his name out of a Latin dictionary. The Warlock Alt was the guild's former MT and is an officer of the guild.

So have the 3 above combined together and I just feel that I am not appreciated for what I do at all. I don't need countless praise or a fancy guild title or anything like that, what I do expect is that when there's a question regarding DK's and I respond that others might actually take what I have to say with some consideration. The fact is I could start to do 2k DPS and I would still be brought to every single raid, instead I'm busting my ass to be the best DPS DK that I can be and there is really no point in doing so.

The guild still has other issues but hey, whatever right? We are still killing Patchwork in 6+ minutes with all of our DPS being decked out in 25 man gear. We have 10+ DPS that can't break 3k that we bring to every raid. The raid healers don't heal the raid, they heal the MT/OT and themselves which causes serious issues when we try 2D OS. But it doesn't matter, casual guild is casual.

Just going to keep my mouth shut and pay my repair builds from now on.