Showing posts with label Talent Specs. Show all posts
Showing posts with label Talent Specs. Show all posts

Tuesday, May 19, 2009 Incidental Damage and You - Or, Why nerfing Unholy Blight won't do a damn thing

We think Unholy dps is probably too high on fights with adds, which ends up being a lot of Ulduar bosses. From looking at the numbers, the main culprit seems to be using Death and Decay, Unholy Blight, Pestilence and Blood Boil all together. None of those are a problem alone, but they work really well together. Unholy Blight is the spell we would most likely change. It has never really found a niche.
Ghostcrawler
Lead Systems Designer


So there you have it, Unholy Blight is getting tuned down.  But will that really help with Unholy's high damage output?  I highly doubt it.  The problem is that topping the meters is what it's all about as a DPS class - well topping the meters without pulling aggro or dying.  So at the end of the night if you look at WWS or Wow Web Meter you'll see something like this for total outgoing damage...

---------------------------------------------------------------------------> Unholy DK
--------------------------------------------------------------> Frost DK
-----------------------------------------------> Blood DK

First glance some might think "Lawlz, those two other DKs are slacks!" but in reality it's from the incidental damage that Unholy does in it's single target rotation.  

Lets break down the abilities for a single target rotation for each spec (single target rotations here, no DnD, no Pest).

Unholy
Ebon Plaguebringer: Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 13% in addition to increasing disease damage taken.  Improves your critical strike chance with weapons and spells by 3% at all times.
Wandering Plague: When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 100% additional damage to the target and all enemies within 8 yards.  Ignores any target under the effect of a spell that is cancelled by taking damage.
Desecration: Your Plague Strikes and Scourge Strikes cause the Desecrated Ground effect.  Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 5% additional damage while standing on the unholy ground.  Lasts 12 sec.
Unholy Blight: A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius.  Enemies caught in the area take 48 Shadow damage per sec.  Lasts 20 sec.
Rage of Rivendale: Your spells and abilities deal 10% more damage to targets infected with Blood Plague.  Also increases your expertise by 5.

So as an Unholy DK you start your rotation with PS - IT, now you have Frost Fever, Blood Plague and now Ebon Plague on your target and are doing 10% addtional damage right off the bat because of RoR.  Wandering Plague now spreads these 3 diseases to all enemies within 8 yards. The Unholy DK is now standing on Unholy Ground and doing an additional 5% damage and then uses Unholy Blight (which is shadow damage).

Frost
Howling Blast: Blast the target with a frigid wind dealing 518 to 562 Frost damage to all enemies within 10 yards. *Glyph of Howling Blast: Use: Your Howling Blast ability now infects your targets with Frost Fever.
Glacier Rot: Diseased enemies take 20% more damage from your Icy Touch, Howling Blast and Frost Strike.

GR will only take effect from the Frost DK's 2nd HB as the intial HB will apply FF (when glyphed - and it should be glyphed).

Blood
Heart Strike: Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368, total damage increased by 10% for each of your diseases on the target.

So in order for the cleave to hit a 2nd target both need to be in front of the DK...woo?

Basically, the nerf to UB won't do a dent to Unholy's incidental damage because of how the encounters were made in Ulduar and Unholy has too many AoE tools.  UB was the icing on the cake and Blizz is just making the icing less sweet - nothing else.

The problem is that there will still be a vast amount of QQ'ing from the masses as they don't look behind the numbers to see why Unholy is inflated.  Maybe Blizz should come up with their own parsing meter to offset this so they can make a column like "Total Damage done to the Boss" and with that they should make it so that shields and other disc abilities show up.

Tuesday, May 5, 2009 1 kg Bloodworms for $20!

Great deal eh? I picked these up this past weekend at my local spring fish auction along with a rather nice light for a planted tank I have going. The only bad part was that the cooler I brought wasn't big enough as these guys were frozen flat and my cooler was more cubed. Which meant that when I took a detour to the race track to bet on the Ponies racing in the Kentucky Derby they started to thaw. Not so bad, if you don't mind your kitchen smelling like a bait shop on a hot summer day.

So, Bloodworms, good, bad or indifferent?

Bloodworms

Before 3.1 they were considered a leveling talent as they soaked in healing and would sometimes run off to go attack another encounter of baddies down the hall. The psycho temperament has been fixed, but they still will soak in healing. However, with how AOE heavy encounters are in Ulduar I really don't see that being an issue because they'll die before they're able to lap up some heals.

So what would you give up in order to get Bloodworms? - Mark of Blood and Vampiric Blood - Both of which consume a Blood Rune and a GCD.

How much DPS do your worms do? Not much, reports coming in as little as 30 DPS to as high as 90 DPS. So lets put this all together...

30-90 DPS Increase > No DPS Increase + Consumes Blood Rune + GCD

I use Vampiric Blood as my "Oh shit!" ability, but usually at that time it's a wipe or going to be, so I don't get much use out of it. My role in a raid is DPS, so if I have 2 floater points I'm going to put them into something that can actually increase my DPS.

TLDR: Bloodworms r gud mmkay?

Friday, May 1, 2009 Pet Management and why we're not Hunters

So last night I tried out the 44/0/27 spec as I have been reading some good things about it. Basically you give up Dancing Rune Weapon and Blood Gorged for Unholy Blight and the Perma-Pet. Since the drastic nerfings of DRW so that Arena Blood DK's can't smoke their opponents, it made the 51 point talent rather lack luster for us PVE guys and has been put on the same table as Unholy Blight - which is a 21 point talent. So the real question came down to this for me...

DRW + Blood Gorged < Unholy Blight + Perma Pet

It's great to read other's thoughts and experiences on different builds but I'm more of a practical guy, I like to see things in practice before deciding. So that's what I did last night, put my new 44/0/27 build into 25 man Ulduar Practice.

First rule when raiding with a pet = Put your pet on passive

First Boss: Iron Council

Rotation is the same, just need to keep UB going at all times - Crap, overload! Put the pet on defensive then back to passive to peel him. Awesome, I spent more time then I would have liked making sure my pet was doing the right thing that I took a bit too long getting back into melee range after Overload.

Second Boss: Freya

Lots of things going on in this fight, sucked to have to micro-manage my pet. The fight went something like this for me...

RL: "Everyone on the Stormlasher"
Me: Hit Pet Attack and start my rotation on Stormlasher
RL: "Switch to the Water Elemental"
Me: Stop Attacking; Target Water Elemental; Pet Attack
RL: Tree up!
Me: Stop Attacking; Target Tree; Pet Attack; I start to attack
RL: Get the Snaplasher to 30%
Me: Stop Attacking; Target Snaplasher; Pet Attack; I Start to attack
RL: Finish up the Stormlasher!
RL: Tree Up!
Me: Stop Attacking; Target Tree; Put Pet on Defensive, Put Pet on Passive; Go to attack Tree - Tree is down, go back to Lasher; Pet Attack
RL: Who's ghoul is still on the Snaplasher!?
Me: Mine wasn't

TLDR: Correctly micro-managing your pet as melee sucks. In Naxx it wasn't an issue because it was Face-rollable easy, Ulduar there seems to be a bit more components for the fight. As Melee if there is a rune on the ground on the melee I have to move out of the way and then I have to micromanage my pet to do the same, which takes up time. As my Hunter I just keep standing where I am and can easily control my pet as I am not having to move myself first. I'm going back to my 51/2/18 spec, not because I don't think that the 44/0/27 sucks, but rather it's really good on paper but has some drawbacks in practice. Unholy DK's do get the perma pet but I have not seen many correctly manage their pet, I mean it is a whole other kettle of fish. And as a Blood DK I need to spend my time setting up my HS spam, not making sure my pet stays out of fires/voidzones/water walls/etc.

Wednesday, April 15, 2009 First Impressions

Talent Spec & Glyphs: 51/2/18

Glyph Choices: Will be replacing the Plague Strike and Icy Touch glyph with DRW and Dark Disease. Servers went online late and I was using Glyph of Rune Tap, Blood Strike and Obliterate - None of which would effect me in the slightest with my new 3.1 build so I just picked up two glyphs that would at least be used.

Below is a breakdown of my performance for our Ignis attempts.

Attempt # | DPS | *Effective Self Healing | Length of Fight

#1 | 3,199 | 26,562 | 1:28
#2 | 4,576 | 38,900 | 1:51
#3 | 4,790 | 34,392 | 1:53
#4 | 4,440 | 16,169 | 1:31
#5 | 3,446 | 20,665 | 1:28
#6 | 3,454 | 23,907 | 1:47
#7 | 3,884 | 23,095 | 1:48

*Effective Self Healing: This is the healing done to myself that was not over healing. For example in each encounter I would heal myself for 80k-85k but a lot of that is over healing done to me so I didn't count that. Only counted the healing done by myself to myself that actually healed me.

I did not use Hysteria or DRW in any attempt.

Rotation was more of a priority system of keeping diseases applied and making turning F/U Runes into D Runes. Basic rotation I followed was...

PS - IT - DS - HS - HS - DS - HS - HS - HS - HS

First impressions: DPS'ing is ezmode now, seriously easy to DPS. I was amazed at just how easy it was to DPS with this spec as my previous Diseaseless build required setup to burst down targets.

I'm still not comfortable with AoE type fights as I've been in a spec where AoE was laughable - the potential is there but we'll see what it's like once I can fight a pack of mobs.

I feel that this spec can compete with the heavily favored Unholy spec and can shine on fights like Ignis where the sole component is to actually survive. In pretty much every attempt I was one of the last to actually die as I can actually heal myself rather well when taking periodic damage.

Also I'm toying with the idea of doing a double DPS setup for my dual spec instead of a DPS/Tank setup. Raiding tonight will give me a better idea on how much AoE will be necessary on Boss fights as well as more information on Blood AoE.

Tuesday, April 14, 2009 And we're off!

Spring is here, and there are many great things that come with it. Flowers budding, trees turning green, birds chirping and other Nancy crap. The thing that I enjoy about spring is the Horse Track will be opening again here shortly. It's a great place to bet on some ponies and play some cards and breath in the fresh air that's filled with the scent of horse manure and cigar smoke. Honestly I just go for the $1 beer and hot dogs and then cringe at the price of mini donuts. But this year spring has another flavor - The reconstruction of my entire class 5 months after it was created.

Yay?

So I spent the last 5 months learning and playing with abilities that some were fundamentally changed - go go Blizz! Some may say that Deathknights needed toning down in PvP thus why some PvE abilities got the axe - that's awesome, I don't PvP. I am purely a PvE DK - why some might ask, because I arena'd in BC as a Hunter with a Resto Druid...45 minute matches killed PvP for me.

Before I get in on this latest and greatest Blog post, I want to add that they did change Hungering Cold and glyph'd it's just about where I said it should be to make it useful - damn I'm good.

Hi, my name is Kaleyen, I'm a Blood Deathknight of the guild Delirium and I want to Dual Wield...waitwut? Yeah I still think they should have added some DW talents to the Blood tree as the reason why DW was so strong prior to 3.1 is that all the talents were condensed into the lower talents of 2 trees instead of using all 3 trees to balance.

Anyways, the big debate with Blood is if DRW is worth the setup over a much easier to use Unholy Blight. A lot of people prefer UB as it's extremely easy to manage - just hit a button and you have AoE damage swarming around you. I do like the fact that Blood can get some better AoE damage but at what cost? Oh yeah, it's burst...wait, don't I like this spec for bursty damage? Damn...

I do plan on going with a 51/2/18 spec as it requires setup, some thought process, some micro-managing of your RP to get the most out of your DRW and DS. I don't like hitting 1 button and getting DPS numbers (I played a Hunter back in BC and played BM a bit - yay clicking on one button for hours on end?). As to my DW brethern - EP is stackable now?

Monday, March 16, 2009 3.1 DK Changes, Guild Changes, Me Changes?

So I haven't really written anything on my thoughts on all the upcoming changes Blizz making to Deathknights. If you haven't seen them all yet (and there are a lot) I'd head on over to MMO Champion and read over them, and while you're there look at the Tier 8 armor because it looks hot. My first thought about all of this is simply - So, obviously they didn't get DK's right the first swing. What I mean by that is that we aren't really seeing some minor tweaking to the class, we're getting a complete overhall. DPS, Tanking, PvP it's all changing and there is still more to come, so it just raises the question "Are Deathknight's almost finished?", of which nobody has the answer to.

From a PvE DPS standpoint I'm really not minding the changes too much, obvious some nerfs but I view it as a culling of the weak. As Blood I really like the new direction of our base FU ability - which is now starting to favor Death Strike over Obliterate. I will admit I did create and participate in threads over on the live forums pushing for this change. One more change I would like to see on it is DS (Death Strike) added to the Sigil of Awareness with the other two FU abilities as well as to the Tier 7 gear. I understand that we'll be getting new gear in Uldaur with new set bonuses, but we're going to be stepping into new content not in this new gear, but with our old Tier 7 gear, so I do see it as something that would greatly benefit Blood as Blood is the only 2H build that come 3.1 won't get any benefit from them. I am confused as to why they are nerfing some Blood and Frost abilities while making the Unholy tree more attractive when the goal was to have more DK's stray away from Unholy. I do get that Blood has too much burst for PvP right now so they're taking all that way...but hey, the reason why I like Blood for PvE DPS is the burst, and I don't PvP. The way I DPS is all through throttling my burst, I build up my RP and get my runes ready then pop Hysteria, DRW and go through a basic OB x2, HS x2 Rotation and then hit ERW (Empowered Rune Weapon) and do it again and see 10k DPS spike! Then 15 seconds later I will start to throttle down, down, down then once my CDs are back up I'll do it again. For me, it's a fun play style that I enjoy, I really don't care if the above can /faceroll their way to high Arena ratings (besides, isn't that what rogues have been doing for 4 seasons now?). But who knows what future changes will take place to make what I wrote above useless information. Things seem to change every week so I'm sure if there are any new patch notes today or tomorrow we'll see some more DK DPS nerfs.

As for guild changes, Khaeli and I left our previous guild after I was called Hitler and she was called a Nazi because we supported when our Guild Leader wanted to post WWS reports. We're now apart of a more dedicated raid guild and I really hope it works out as the people seem both nice and informed (I actually had good DK conversations about the future of the class and current PTR changes, this is vastely different from my previous guild where there wasn't any mutual sharing of information, I was just called upon to answer questions and go through gear/gems/enchants/specs/etc. and find where people could use some help). It's been awhile since I was apart of a raiding group that could actually perform, have it's members live up to standards while still having drunken Vent nights (I'm not sure how this guild would handle a drunken Kaleyen IRL - I think I'll wait to test them with that if I make it past recruit). I really hope that Khaeli and I can surpass their standards as they test us with Heroics. I know that Khaeli gets a tad upset because her class/spec (Disc Priest) really has a difficult time healing a group as it's more about single target damage absorption and she gets really hard on herself when someone dies. She has mentioned that when she goes to play on her Resto Druid just how extremely easy it is to keep a group up compared to her Priest.

As for my self changes...in my interview for my new guild they were very interested in me and tanking as I mentioned in my application that I don't mind changing specs to suit the guild's needs and that I do know how to tank as a DK. Now, this does have me nervous as I really haven't tanked anything in 25 man content nor do I have a decent tank set or even a spec in mind. When I joined my previous guild as a tank and was asked to go DPS, I pretty much stopped reading all my DK tank forums as I had to be a quick learner on DK DPS. So now I might find myself in the opposite position and need to freshen up on Tank specs and gemming. As a DPS DK I am confident in my ability to DPS as I have done so in the 25 man raid environment and it's just what I do. But as for Tanking, I'm slightly nervous as I don't want to be judged so much on an aspect of game play I have set aside for the better half of three months to focus on DPS. I know I can be a great tank as it's all about awareness, of which I do have, it's the whole "Join a raiding guild and be judged on role that I haven't previously done in a raid environment" bit that has me nervous. We'll see...

Friday, February 13, 2009 A Boy Named Nancy

My daddy left home when I was three
And he didn't leave much to ma and me
Just this old guitar and an empty bottle of booze.
Now, I don't blame him cause he run and hid
But the meanest thing that he ever did
Was before he left, he went and named me "Nancy."

Well, he must o' thought that is quite a joke
And it got a lot of laughs from a' lots of folk,
It seems I had to fight my whole life through.
Some gal would giggle and I'd get red
And some guy'd laugh and I'd bust his head,
I tell ya, life ain't easy for a boy named "Nancy."

Well, I grew up quick and I grew up mean,
My fist got hard and my wits got keen,
I'd roam from town to town to hide my shame.
But I made a vow to the moon and stars
That I'd search the honky-tonks and bars
And kill that man who gave me that awful name.

Well, it was Gatlinburg in mid-July
And I just hit town and my throat was dry,
I thought I'd stop and have myself a brew.
At an old saloon on a street of mud,
There at a table, dealing stud,
Sat the dirty, mangy dog that named me "Nancy."

Well, I knew that snake was my own sweet dad
From a worn-out picture that my mother'd had,
And I knew that scar on his cheek and his evil eye.
He was big and bent and gray and old,
And I looked at him and my blood ran cold
And I said: "My name is 'Nancy!' How do you do!
Now your gonna die!!"

Well, I hit him hard right between the eyes
And he went down, but to my surprise,
He come up with a knife and cut off a piece of my ear.
But I busted a chair right across his teeth
And we crashed through the wall and into the street
Kicking and a' gouging in the mud and the blood and the beer.

I tell ya, I've fought tougher men
But I really can't remember when,
He kicked like a mule and he bit like a crocodile.
I heard him laugh and then I heard him cuss,
He went for his gun and I pulled mine first,
He stood there lookin' at me and I saw him smile.

And he said: "Son, this world is rough
And if a man's gonna make it, he's gotta be tough
And I knew I wouldn't be there to help ya along.
So I give ya that name and I said goodbye
I knew you'd have to get tough or die
And it's the name that helped to make you strong."

He said: "Now you just fought one hell of a fight
And I know you hate me, and you got the right
To kill me now, and I wouldn't blame you if you do.
But ya ought to thank me, before I die,
For the gravel in ya guts and the spit in ya eye
Cause I'm the son-of-a-bitch that named you "Nancy.'"

I got all choked up and I threw down my gun
And I called him my pa, and he called me his son,
And I came away with a different point of view.
And I think about him, now and then,
Every time I try and every time I win,
And if I ever have a son, I think I'm gonna name him
Bill or George! Anything but Nancy! I still hate that name!

Yes - Again I'm unsure of my DPS spec, and like before, I'm confused as ever as I like certain things from each tree but dislike other things from each tree as well.

Wednesday, February 11, 2009 Diseaseless Blood & Armor Penetration

The DPS spec that I have decided upon is the 51/0/20 2H build that focuses on a diseaseless rotation. The reasoning? - I like that it scales with gear as my guild is clearing all content and because I didn't pick up Annihilation + Epidemic so reapplying diseases became a tedious chore. Don't get me wrong, I believe that Deathknights should use their diseases to do their damage and when/if that gets changed in 3.1 I will change my rotation/spec to reflect that.

A few things about my spec choices:
I. I picked up Improved Rune Tap and Glyphed for it. Reasoning - I'm finding that healing DPS is a last priority even for the healers who's duty it is to heal the raid. And that they don't start healing DPS until they drop below 50% and as a spec that does an additional damage based on health I then need to make sure I stay above 75%. Also, after going through wws reports the mage that raids 98% of the time doesn't use Frostfire Bolt so glyphing for Blood Strike would be a waste of a major.
II. I don't have Death Rune Mastery as my rotation is the standard OBx2, HSx2
III. I picked up Vampiric Blood for the reasons stated in I.
IV. I do like the concept of Blood Worms - The passive heal that does damage (abit they do minimal damage it's still damage) and they don't waste a Blood Rune that I could have used on a HS nor do they consume a GCD. The problem I have with them is that they can soak up AoE Heals (when they are finally cast) and I've heard reports on Thaddius that they can consume a charge and wipe a raid.

So, where does Armor Penetration come in?

There was a glimpse of 3.1 changes posted in the general section of the WoW live forums. Blood Gorged is getting its expertise changed with ArP (Note ArP = Armor Penetration and AP = Attack Power). There were no details on if it was going to be a base number with each rank or a percentage gained that would scale with gear. I would hope for the latter as Blood itself seems like the build that scales the best with higher end gear.

At the moment there are no solid numbers for soft or hard caps for ArP, however there is a lot of interest in finding it. My concern is that there is a limited amount of gear in the current raid content that has ArP on it, this of course can change with 3.1. On a non-raid night I really want to test out gemming and gearing for straight ArP and spending a few hours in front of the raid dummy in Ironforge.

Some early thoughts on ArP on WoW gaming forums is that it doubles in value as you gain it. So with 1% ArP it is on the same value table with haste for 2H builds. But unlike haste once you're at 2% it will be of a larger DPS increase, and the value keeps doubling until it reaches the point of DR. Now - at what is the target percentage that is the "sweet spot" to reach is unknown - what the point of DR on ArP is unknown. Basically, a lot of unknowns but it's exciting to have a once thought useless stat become rather attractive with a Blood build.

On another note, I got Khaeli and I the Belkin N52TE Gaming Keypad. We're both keyboard turning clickers and have been for years. We're looking for something that can really help maximize our game play and simplify things and once we get use to this thing, it looks like the way to go...we'll see though.