Showing posts with label Raiding. Show all posts
Showing posts with label Raiding. Show all posts

Thursday, May 21, 2009 WTB: ArP & STR | WTS: Haste & STA

A gear guide for attainable heroic non-hard mode Blood spec'd Deathknights.

Head 
Conqueror's Darkruned Helmet | Thorim, Emblem Vendor | Link
Neck
Frigid Strength of Hodir | Hodir - Hard | Link
Favor of the Dragon Queen | Malygos | Link
Shoulder
Conqueror's Darkruned Shoulderplates | Yogg-Saron | Link
Shoulderplates of the Eternal | Auriaya | Link
Back
Drape of the Faceless General | General Vezax - Hard | Link
Drape of the Drakerider | Razorscale | Link
Chest
Conqueror's Darkruned Battleplate | Hodir, Emblem Vendor | Link
Steelbreaker's Embrace | Iron Council | Link
Wrist
Bitter Cold Armguards | Hodir - Hard | Link
Decimator's Armguards | Kologarn | Link
Hands
Conqueror's Darkruned Gauntlets | Mimiron | Link
Waist
Belt of Colossal Rage | Iron Council | Link
Girdle of Embers | Ignis the Furnace Master | Link
Belt of the Titans | Crafted | Link
Legs
Clockwork Legplates | XT-002 Deconstructor | Link
Feet
Melancholy Sabatons | Malygos | Link
Finger
Strength of the Automaton | Flame Leviathan | Link
Sif's Promise | Thorim | Link
Cindershard Ring | Ignis the Furnace Master | Link
Darkstone Ring | General Vezax | Link
Trinket
Mjolnir Runestone | Thorim | Link
Weapon
Rune Edge | Iron Council | Link
Lotrafen, Spear of the Damned | General Vezax | Link
Sigil
Sigil of the Vengeful Heart | XT-002 Deconstructor | Link

The items in red are the items that I am currently wearing.

This is my personal gear list, when I raid I don't bid on anything that's not on this list.  I included a few hard more drops so I can gauge where the next upgrade comes from.  This is not a Blood BIS gear list, as the majority of those items come from hard mode, and as my guild isn't clearing everything on hard mode having that BIS list doesn't do me a lot of good.  

Tuesday, May 19, 2009 Incidental Damage and You - Or, Why nerfing Unholy Blight won't do a damn thing

We think Unholy dps is probably too high on fights with adds, which ends up being a lot of Ulduar bosses. From looking at the numbers, the main culprit seems to be using Death and Decay, Unholy Blight, Pestilence and Blood Boil all together. None of those are a problem alone, but they work really well together. Unholy Blight is the spell we would most likely change. It has never really found a niche.
Ghostcrawler
Lead Systems Designer


So there you have it, Unholy Blight is getting tuned down.  But will that really help with Unholy's high damage output?  I highly doubt it.  The problem is that topping the meters is what it's all about as a DPS class - well topping the meters without pulling aggro or dying.  So at the end of the night if you look at WWS or Wow Web Meter you'll see something like this for total outgoing damage...

---------------------------------------------------------------------------> Unholy DK
--------------------------------------------------------------> Frost DK
-----------------------------------------------> Blood DK

First glance some might think "Lawlz, those two other DKs are slacks!" but in reality it's from the incidental damage that Unholy does in it's single target rotation.  

Lets break down the abilities for a single target rotation for each spec (single target rotations here, no DnD, no Pest).

Unholy
Ebon Plaguebringer: Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 13% in addition to increasing disease damage taken.  Improves your critical strike chance with weapons and spells by 3% at all times.
Wandering Plague: When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 100% additional damage to the target and all enemies within 8 yards.  Ignores any target under the effect of a spell that is cancelled by taking damage.
Desecration: Your Plague Strikes and Scourge Strikes cause the Desecrated Ground effect.  Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 5% additional damage while standing on the unholy ground.  Lasts 12 sec.
Unholy Blight: A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius.  Enemies caught in the area take 48 Shadow damage per sec.  Lasts 20 sec.
Rage of Rivendale: Your spells and abilities deal 10% more damage to targets infected with Blood Plague.  Also increases your expertise by 5.

So as an Unholy DK you start your rotation with PS - IT, now you have Frost Fever, Blood Plague and now Ebon Plague on your target and are doing 10% addtional damage right off the bat because of RoR.  Wandering Plague now spreads these 3 diseases to all enemies within 8 yards. The Unholy DK is now standing on Unholy Ground and doing an additional 5% damage and then uses Unholy Blight (which is shadow damage).

Frost
Howling Blast: Blast the target with a frigid wind dealing 518 to 562 Frost damage to all enemies within 10 yards. *Glyph of Howling Blast: Use: Your Howling Blast ability now infects your targets with Frost Fever.
Glacier Rot: Diseased enemies take 20% more damage from your Icy Touch, Howling Blast and Frost Strike.

GR will only take effect from the Frost DK's 2nd HB as the intial HB will apply FF (when glyphed - and it should be glyphed).

Blood
Heart Strike: Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368, total damage increased by 10% for each of your diseases on the target.

So in order for the cleave to hit a 2nd target both need to be in front of the DK...woo?

Basically, the nerf to UB won't do a dent to Unholy's incidental damage because of how the encounters were made in Ulduar and Unholy has too many AoE tools.  UB was the icing on the cake and Blizz is just making the icing less sweet - nothing else.

The problem is that there will still be a vast amount of QQ'ing from the masses as they don't look behind the numbers to see why Unholy is inflated.  Maybe Blizz should come up with their own parsing meter to offset this so they can make a column like "Total Damage done to the Boss" and with that they should make it so that shields and other disc abilities show up.

Tuesday, May 5, 2009 1 kg Bloodworms for $20!

Great deal eh? I picked these up this past weekend at my local spring fish auction along with a rather nice light for a planted tank I have going. The only bad part was that the cooler I brought wasn't big enough as these guys were frozen flat and my cooler was more cubed. Which meant that when I took a detour to the race track to bet on the Ponies racing in the Kentucky Derby they started to thaw. Not so bad, if you don't mind your kitchen smelling like a bait shop on a hot summer day.

So, Bloodworms, good, bad or indifferent?

Bloodworms

Before 3.1 they were considered a leveling talent as they soaked in healing and would sometimes run off to go attack another encounter of baddies down the hall. The psycho temperament has been fixed, but they still will soak in healing. However, with how AOE heavy encounters are in Ulduar I really don't see that being an issue because they'll die before they're able to lap up some heals.

So what would you give up in order to get Bloodworms? - Mark of Blood and Vampiric Blood - Both of which consume a Blood Rune and a GCD.

How much DPS do your worms do? Not much, reports coming in as little as 30 DPS to as high as 90 DPS. So lets put this all together...

30-90 DPS Increase > No DPS Increase + Consumes Blood Rune + GCD

I use Vampiric Blood as my "Oh shit!" ability, but usually at that time it's a wipe or going to be, so I don't get much use out of it. My role in a raid is DPS, so if I have 2 floater points I'm going to put them into something that can actually increase my DPS.

TLDR: Bloodworms r gud mmkay?

Friday, May 1, 2009 Pet Management and why we're not Hunters

So last night I tried out the 44/0/27 spec as I have been reading some good things about it. Basically you give up Dancing Rune Weapon and Blood Gorged for Unholy Blight and the Perma-Pet. Since the drastic nerfings of DRW so that Arena Blood DK's can't smoke their opponents, it made the 51 point talent rather lack luster for us PVE guys and has been put on the same table as Unholy Blight - which is a 21 point talent. So the real question came down to this for me...

DRW + Blood Gorged < Unholy Blight + Perma Pet

It's great to read other's thoughts and experiences on different builds but I'm more of a practical guy, I like to see things in practice before deciding. So that's what I did last night, put my new 44/0/27 build into 25 man Ulduar Practice.

First rule when raiding with a pet = Put your pet on passive

First Boss: Iron Council

Rotation is the same, just need to keep UB going at all times - Crap, overload! Put the pet on defensive then back to passive to peel him. Awesome, I spent more time then I would have liked making sure my pet was doing the right thing that I took a bit too long getting back into melee range after Overload.

Second Boss: Freya

Lots of things going on in this fight, sucked to have to micro-manage my pet. The fight went something like this for me...

RL: "Everyone on the Stormlasher"
Me: Hit Pet Attack and start my rotation on Stormlasher
RL: "Switch to the Water Elemental"
Me: Stop Attacking; Target Water Elemental; Pet Attack
RL: Tree up!
Me: Stop Attacking; Target Tree; Pet Attack; I start to attack
RL: Get the Snaplasher to 30%
Me: Stop Attacking; Target Snaplasher; Pet Attack; I Start to attack
RL: Finish up the Stormlasher!
RL: Tree Up!
Me: Stop Attacking; Target Tree; Put Pet on Defensive, Put Pet on Passive; Go to attack Tree - Tree is down, go back to Lasher; Pet Attack
RL: Who's ghoul is still on the Snaplasher!?
Me: Mine wasn't

TLDR: Correctly micro-managing your pet as melee sucks. In Naxx it wasn't an issue because it was Face-rollable easy, Ulduar there seems to be a bit more components for the fight. As Melee if there is a rune on the ground on the melee I have to move out of the way and then I have to micromanage my pet to do the same, which takes up time. As my Hunter I just keep standing where I am and can easily control my pet as I am not having to move myself first. I'm going back to my 51/2/18 spec, not because I don't think that the 44/0/27 sucks, but rather it's really good on paper but has some drawbacks in practice. Unholy DK's do get the perma pet but I have not seen many correctly manage their pet, I mean it is a whole other kettle of fish. And as a Blood DK I need to spend my time setting up my HS spam, not making sure my pet stays out of fires/voidzones/water walls/etc.

Wednesday, April 29, 2009 Why WoW = Boring

The past few weeks or so I have found myself un-eager to just log into the game. I have not raided the past week and I haven't logged in for 3 or 4 days. WoW to me has become very boring as it's mind numbing easy. Pre-3.1 I would hit 2 buttons and be #1 DPS, now I hit 3 buttons and I'm in the top 3 for DPS. Yay?

In EQ2 I was "The Ranger", EQ2 didn't have any mods to time your auto shot or to help you improve your DPS, either you knew how to play and could time your shots and sky rocket to #1 DPS or you didn't and you'd be #15 DPS. There was no easy mode, either you were good or you sucked. I raided with another Range for while, we had pretty comparable gear yet she couldn't get in the top 8 DPS to save her life while I was leading the charts by a fair margin. There was no face rolling, there was no easy mode to success, you had to work, and if you worked successfully you were rewarded.

I then went to WoW and picked up a Hunter to play in Burning Crusade. I did the "ctrl v" and "ctrl c" to a macro, I put that macro on my mouse wheel. All I had to do to get #1 DPS was roll my mouse wheel. "Oh look, I'm standing on fire!" side step left and continue twirling that mouse wheel - How fucking dull. So when Deathknights were announced I was excited to get out of my mouse wheeling class. Well guess what...DK's are easy, all classes are easy, raiding is easy, this game is easy, I get bored with easy.

Bring the Player not the Class...

That was the quote of the X-Pac, and I believe it to be the major downfall of it. Now every single class has the same buffs as every other. There is no uniqueness, there is no difference, everyone is the same - yay?

I told people I'd raid tonight because they need my DPS, but honestly I'd rather go to Petco and buy some black sand substrate and change out the sand on Bob's tank (Bob is my betta). And hopefully they'll have some shrimp as I need a cleanup crew in his small lil tank. I could then maybe do dishes that I haven't done in...two weeks maybe? Yes I'd rather be cleaning crusty dishes then raiding as it would be more exciting to me.

Seriously, I can remember when I couldn't wait to log in to game and that going any longer then a day sucked. Now it's just meh.

Wednesday, April 15, 2009 First Impressions

Talent Spec & Glyphs: 51/2/18

Glyph Choices: Will be replacing the Plague Strike and Icy Touch glyph with DRW and Dark Disease. Servers went online late and I was using Glyph of Rune Tap, Blood Strike and Obliterate - None of which would effect me in the slightest with my new 3.1 build so I just picked up two glyphs that would at least be used.

Below is a breakdown of my performance for our Ignis attempts.

Attempt # | DPS | *Effective Self Healing | Length of Fight

#1 | 3,199 | 26,562 | 1:28
#2 | 4,576 | 38,900 | 1:51
#3 | 4,790 | 34,392 | 1:53
#4 | 4,440 | 16,169 | 1:31
#5 | 3,446 | 20,665 | 1:28
#6 | 3,454 | 23,907 | 1:47
#7 | 3,884 | 23,095 | 1:48

*Effective Self Healing: This is the healing done to myself that was not over healing. For example in each encounter I would heal myself for 80k-85k but a lot of that is over healing done to me so I didn't count that. Only counted the healing done by myself to myself that actually healed me.

I did not use Hysteria or DRW in any attempt.

Rotation was more of a priority system of keeping diseases applied and making turning F/U Runes into D Runes. Basic rotation I followed was...

PS - IT - DS - HS - HS - DS - HS - HS - HS - HS

First impressions: DPS'ing is ezmode now, seriously easy to DPS. I was amazed at just how easy it was to DPS with this spec as my previous Diseaseless build required setup to burst down targets.

I'm still not comfortable with AoE type fights as I've been in a spec where AoE was laughable - the potential is there but we'll see what it's like once I can fight a pack of mobs.

I feel that this spec can compete with the heavily favored Unholy spec and can shine on fights like Ignis where the sole component is to actually survive. In pretty much every attempt I was one of the last to actually die as I can actually heal myself rather well when taking periodic damage.

Also I'm toying with the idea of doing a double DPS setup for my dual spec instead of a DPS/Tank setup. Raiding tonight will give me a better idea on how much AoE will be necessary on Boss fights as well as more information on Blood AoE.

Tuesday, April 14, 2009 And we're off!

Spring is here, and there are many great things that come with it. Flowers budding, trees turning green, birds chirping and other Nancy crap. The thing that I enjoy about spring is the Horse Track will be opening again here shortly. It's a great place to bet on some ponies and play some cards and breath in the fresh air that's filled with the scent of horse manure and cigar smoke. Honestly I just go for the $1 beer and hot dogs and then cringe at the price of mini donuts. But this year spring has another flavor - The reconstruction of my entire class 5 months after it was created.

Yay?

So I spent the last 5 months learning and playing with abilities that some were fundamentally changed - go go Blizz! Some may say that Deathknights needed toning down in PvP thus why some PvE abilities got the axe - that's awesome, I don't PvP. I am purely a PvE DK - why some might ask, because I arena'd in BC as a Hunter with a Resto Druid...45 minute matches killed PvP for me.

Before I get in on this latest and greatest Blog post, I want to add that they did change Hungering Cold and glyph'd it's just about where I said it should be to make it useful - damn I'm good.

Hi, my name is Kaleyen, I'm a Blood Deathknight of the guild Delirium and I want to Dual Wield...waitwut? Yeah I still think they should have added some DW talents to the Blood tree as the reason why DW was so strong prior to 3.1 is that all the talents were condensed into the lower talents of 2 trees instead of using all 3 trees to balance.

Anyways, the big debate with Blood is if DRW is worth the setup over a much easier to use Unholy Blight. A lot of people prefer UB as it's extremely easy to manage - just hit a button and you have AoE damage swarming around you. I do like the fact that Blood can get some better AoE damage but at what cost? Oh yeah, it's burst...wait, don't I like this spec for bursty damage? Damn...

I do plan on going with a 51/2/18 spec as it requires setup, some thought process, some micro-managing of your RP to get the most out of your DRW and DS. I don't like hitting 1 button and getting DPS numbers (I played a Hunter back in BC and played BM a bit - yay clicking on one button for hours on end?). As to my DW brethern - EP is stackable now?

Tuesday, March 10, 2009 DK & Priest LF a Home!

No, we're not guildless...but we're getting close. 2 people left the guild last night, 2 others I know are transferring servers and two others are on the verge of leaving, which doesn't include Khaeli and myself. The thing is, the 6 people above are frustrated for exactly the same reasons we are yet the officers don't care because their alts are getting purples. I don't want to leave LT, I want people to want to give a damn and actually try to play their class correctly.

So, I have decided to make a post describing the perfect guild for Khaeli and I.

Raiding Guild: Raids 3-5 times a week starting at 7 or 8 PM CST.

The guild member's and officers have the same agenda - to kill shit. Not to gear up alts or make sure that there are enough people to run a second 25 man raid for their alts. We want to be around people like ourselves - people who are never satisfied with their raiding performance and are always striving to do better the next raid yet have to get up at 6am to get to work the next morning. We don't need a guild that is top on a server clearing everything in one attempt, we do need a guild that it's members know how to play their class (aka no healers casting lesser heal please!). We want to be apart of a core group of people like this that we can help the guild progress through content, we want to be around compentant people...

Is this too much to ask?

Apparently it is...I made a post on our guild forums asking what direction is LT going to be taking in the new expansion because our core raiders are tired of spending 4+ hours clearing Construct and Spider wing in Naxx25 because half the raid is alts who don't know how to play their main class, let alone an alt class. Two officers responded (1) We're going to continue to gear out alts (2) Leave the guild then if you're frustrated.

The first officer (1) who responded dinged his level 80 Shaman this past weekend and brought him into a Naxx 25 wearing greens and did 1k DPS but changed the looting rules after the raid started so he could get gear on his alt for less DKP.

The second officer (2) who said that those feeling frustrated should leave has been bringing his mage alt to all the raids the past 3 weeks and has gotten a nice little collection of tier gear and still can't break 2k DPS and can't see where there's a problem.

Meanwhile the core raiders who carry these people through are getting more and more frustrated and are starting to leave. Khaeli and I don't want to leave the guild...we the officers to realize how selfish they are, we want the members to realize that doing 1.5k DPS in full 25 man gear is unexceptable, we want members who are on raid heals who are healing the MT/OT and themselves that they are not doing their jobs properly and need to fix it.

But I guess we want too much for this guild...

Monday, March 2, 2009 Weekend Observations & Thoughts

I have a lot of thoughts about the 3.1 patch notes in general and even more about the proposed changes to the class. Most of which is me looking at the changes as a whole and worrying that spec diversity will soon be a thing of the past. But what this post is going to be about is this past weekend's happenings.

Khaeli and I were awarded the status of "Raider" in the guild, it was a long over due promotion as we were told 2 weeks earlier by the guild leader "LOL! You two still aren't promoted yet? That's an oversight by your Class Leaders, I'll get it sorted out". And there are people with the Veteran Raider tag that only raid Vanilla WoW raid zones at 80.

So I'm going to start off with the idea of Class Leaders. I actually like the idea and it would be a great way to pass off some administrative duties of the guild leader and officers. However, the Deathknight Class Leader is a Paladin (His BC main was a Paladin, went DK for the WoTLK expansion but when he finally started to raid in LK he went on a 25 man Naxx run on his Paladin and used his BC DKP on the Betrayer of Humanity and decided that now his main is going to be the Paladin yet he still is the DK CL) who logs in about twice a week and raids once every other week. His knowledge of the class is lacking but overall he's a nice guy, certainly not what I would consider worthy of the CL position. He actually told me that he's going to pass me the DK CL so he can be the Paladin CL - Well there's only 1 raiding DK in my guild and it's me, so it's not that hard of a job. However 3 seperate incidences popped up that have left me just dumb founded and have shown me that I am really not appreciated as a person who knows their class.

~Brief Backgound~
I was a tank until level 80, tanked all heroics in all 3 specs and did some MT/OT work in Naxx and OS 10. Upon joining the guild I was asked to go DPS and since doing so I am a top 2 DPS, the one other person we go back and forth per encounter on who's #1. While him and I are doing 4500 DPS on a boss encounter the #3 guy is usually around 3k...meaning there is a large gap between us and the rest of the raid. Also I have a tank set as I am asked in 25 mans to help with tanking when needed.

Incident #1: We have a new Warrior tank and we're running through Naxx 25, the new guy is asked to tank Khel while the other tanks grab the adds. The convo went something like this in raid chat...

New Tank "Who's on the Frost Bolt interupts?"
Raid Leader "Nobody is, we don't do that and we down him just fine"
Me "I interupt Frost Bolts"
Raid Leader "It's not really an issue, we can heal through them np"
Me "I have always interupted the Frost Bolts from Khel"
Raid Leader "Just tank him at the thone, Khaeli will keep you healed"
Me "<--------------------interupts Frost Bolts"
Raid Leader "Oh, good work Kale"

At the time it was nothing, shrugged it off because it was just whatever. Didn't really get to me that even the raid leader didn't know what I was doing to help the raid but that's ok, not everyone goes through the WWS like Khaeli and I do.

Incident #2: Doing a quick and easy OS 25 with all drakes down, had some people get on their DK alts for the achievement because it's loleasymode. The convo went like this in raid chat...

DK Alt "Is there a point to having more then 540 defense?"
Mage "Nope, it's useless"
Me "Yes there is, IBF for example scales with defense"
Mage "Getting anything over won't help with anything"
DK Alt "Cool, I'm almost to cap then"

What do I know right? The mage had a DK alt who's in their mid 70s and who is Frost because Frost is the tank spec, amirite?

Incident #3: I'm getting my Priest PL'd in SM while this conversation took place. The convo went something like this in guild chat...

Non-Raider DK "Is the class lead on by chance?"
Me "Nope, but if you have a DK question ask away"
DK Alt "Yup, we have some very good DK's in the guild - like me" (yes he was being serious)
Non-Raider DK "Well, I'm new to 80 and I wanted to try to tank and wanted to know what would be a good tank spec to try"
Me "Well, all three specs have the ability to tank as long as you take 5/5/5 in each tree, from there I would suggest Frost because you can rotate 3 of your tanking CD's to have one up all the time and you get a nice increase in your IBF, this is not to say Unholy isn't a great tank spec even after the nerf to BS as you can glyph for two extra bones and has superior passive mitigation then the other two specs, I wouldn't suggest Blood at your gear level and compared to Frost and Unholy it lacks the abilities to really smooth out the incoming damage"
DK Alt "LOL! Vampiric Blood is better then anything in Frost and Unholy"
Warlock Alt "Yeah, I was in Heroic HoL and a Blood DK tank solo'd Loken because the self heals are amazing" (The Blood DK had a healer with him - it was Khaeli - and this DK is geared in 25 man gear)
DK Alt "Ya, you'll be just fine as Blood"
Warlock Alt "It really doesn't matter how you spec to tank as a DK"
Me "Guys, I never said that Blood couldn't tank - I tank as Blood DPS when needed because I have the gear. He's not in raid gear and will have an easier time rotating his CDs with Frost or Bone Shield with Unholy. It's not about what's the best tank spec but what's the best tank spec for him at his gear level."
DK Alt "Whatever dude, Blood is insane for tanking because of the self heals"
Warlock Alt "Yup, the self heals really smooth out the damage for the healers"

The DK Alt thinks he's the best DK in the guild, he will argue his point just to get the last word in, he's 15 and thinks he knows it all. I am not going to argue with a 15 year old as there is no point, especially with this kid who thinks he's so clever because he picked his name out of a Latin dictionary. The Warlock Alt was the guild's former MT and is an officer of the guild.

So have the 3 above combined together and I just feel that I am not appreciated for what I do at all. I don't need countless praise or a fancy guild title or anything like that, what I do expect is that when there's a question regarding DK's and I respond that others might actually take what I have to say with some consideration. The fact is I could start to do 2k DPS and I would still be brought to every single raid, instead I'm busting my ass to be the best DPS DK that I can be and there is really no point in doing so.

The guild still has other issues but hey, whatever right? We are still killing Patchwork in 6+ minutes with all of our DPS being decked out in 25 man gear. We have 10+ DPS that can't break 3k that we bring to every raid. The raid healers don't heal the raid, they heal the MT/OT and themselves which causes serious issues when we try 2D OS. But it doesn't matter, casual guild is casual.

Just going to keep my mouth shut and pay my repair builds from now on.

Wednesday, February 11, 2009 Diseaseless Blood & Armor Penetration

The DPS spec that I have decided upon is the 51/0/20 2H build that focuses on a diseaseless rotation. The reasoning? - I like that it scales with gear as my guild is clearing all content and because I didn't pick up Annihilation + Epidemic so reapplying diseases became a tedious chore. Don't get me wrong, I believe that Deathknights should use their diseases to do their damage and when/if that gets changed in 3.1 I will change my rotation/spec to reflect that.

A few things about my spec choices:
I. I picked up Improved Rune Tap and Glyphed for it. Reasoning - I'm finding that healing DPS is a last priority even for the healers who's duty it is to heal the raid. And that they don't start healing DPS until they drop below 50% and as a spec that does an additional damage based on health I then need to make sure I stay above 75%. Also, after going through wws reports the mage that raids 98% of the time doesn't use Frostfire Bolt so glyphing for Blood Strike would be a waste of a major.
II. I don't have Death Rune Mastery as my rotation is the standard OBx2, HSx2
III. I picked up Vampiric Blood for the reasons stated in I.
IV. I do like the concept of Blood Worms - The passive heal that does damage (abit they do minimal damage it's still damage) and they don't waste a Blood Rune that I could have used on a HS nor do they consume a GCD. The problem I have with them is that they can soak up AoE Heals (when they are finally cast) and I've heard reports on Thaddius that they can consume a charge and wipe a raid.

So, where does Armor Penetration come in?

There was a glimpse of 3.1 changes posted in the general section of the WoW live forums. Blood Gorged is getting its expertise changed with ArP (Note ArP = Armor Penetration and AP = Attack Power). There were no details on if it was going to be a base number with each rank or a percentage gained that would scale with gear. I would hope for the latter as Blood itself seems like the build that scales the best with higher end gear.

At the moment there are no solid numbers for soft or hard caps for ArP, however there is a lot of interest in finding it. My concern is that there is a limited amount of gear in the current raid content that has ArP on it, this of course can change with 3.1. On a non-raid night I really want to test out gemming and gearing for straight ArP and spending a few hours in front of the raid dummy in Ironforge.

Some early thoughts on ArP on WoW gaming forums is that it doubles in value as you gain it. So with 1% ArP it is on the same value table with haste for 2H builds. But unlike haste once you're at 2% it will be of a larger DPS increase, and the value keeps doubling until it reaches the point of DR. Now - at what is the target percentage that is the "sweet spot" to reach is unknown - what the point of DR on ArP is unknown. Basically, a lot of unknowns but it's exciting to have a once thought useless stat become rather attractive with a Blood build.

On another note, I got Khaeli and I the Belkin N52TE Gaming Keypad. We're both keyboard turning clickers and have been for years. We're looking for something that can really help maximize our game play and simplify things and once we get use to this thing, it looks like the way to go...we'll see though.

Tuesday, February 10, 2009 Just /sigh

So tonight we stepped foot into a fresh Naxx 25. We were low on tanks so I was asked to grab my tanking gear for encounters that required more then two tanks. Not a problem, I really don't care what role I play as long as we clear through a zone. We're doing really well, one shotting every boss and getting some good loot. My class lead is on his Paladin alt for the night and is getting some nice gear, was up to 2-3 pieces before reaching the final boss. And finally! The axe drops! I'm sitting over here jumping for joy cause we've never had it drop! I'm nearly doing back flips in my chair until I hear that the Paladin alt has more DKP and gets the axe.

Whaa???

Normally I could care less about loot, but this pisses me off on several fronts.

1. Khaeli and I joined the guild over a month ago, in that time we have never missed a raid and within that time my Class lead has only raided once - once.
2. My class lead has old DKP from BC, since he hasn't raided WOTLK at all.
3. I had not bid on several items to build up DKP and had the most DKP of any MAIN that could have used the axe.
4. His alt had already gotten several drops that night.
5. IT'S AN ALT!

I know I know, I have to suck it up and just carry on...but damn it...what the hell is that BS? I don't think of myself as a loot whore, I've passed on upgrades for myself to others which it was a larger upgrade for. I do like to have nice gear - I mean I spend the time to get it, and I'm not the type who will stir any guild drama crap over this, it just pisses me off and I need to vent. But the thing is, if I would have lost this to one of the Warriors who go Fury/Prot depending on what is needed, or hell even one of the Holy Paladins who's going to go Ret now, it wouldn't really bother me. I mean they put in the time like I do week after week and they can decide how to spend their DKP, that wouldn't have bothered me.

/rant off

Our first clear of Naxx 25 in a single night, and I got to tank some - woohoo!