Wednesday, November 26, 2008 Deathtards

So in a previous entry I commented on how happy I was to get away from the stereotype of the "Huntard" and one reader replied that it's not something that you can just leave behind in a class. I switched how I have my comments shown on my blog so I can't go back to quote it. I will say that they are completely right.

Deathtards is the name I will call all the stupid DK's running around. I mean, I understand it's a new class, and not everyone was in beta (I wasn't!) and so there is going to be a learning curve. But c'mon people! Read what the ability you are so frantically spamming actually does! And if you aren't entirely sure how it should be used and when...ask. There are many resources available to a new DK- I'd like to promote right now, and to stay away from the live forums unless you dig the ole hockey helmet out of the closet. Seriously, it's a place where all the Deathtards gather and boast who's the bigger idiot while trying to sound like they are the expert in their class.

Anyways, after running some dungeons over the past weekend I have become an alcoholic...well, a wannabe one at least. One of the first runs Khaeli and I did was a Sethekk Halls, now we have always hated this dungeons, on KnK v1.0 we only ran it once. I was 65 or 66 at the time, so there was no way that I could successfully tank it at that level but were pleased to find a level 70 Warrior in the looking for group channel. To fill out the group we snagged another DK and another Priest to heal. Khaeli and I were both amazed at the HP and Mana of this other priest, only to find out that he may have had the mana, but had no idea how to use it. The level 70 Warrior was a kid playing a female night elf (orignal I know!) and was in full greens with about as much HP as I did. This is when the Warrior suggested that since I'm Frost I tank...because Frost is the tanking spec...riiiight. The run itself wasn't too bad, few deaths here and there and only one or two wipes, not bad considering the healer, tank and the other DK who died every pull because he had to blow his entire load in 5 seconds. It wasn't until we were on the last named that things went south. The Warrior and Deathknight were talking and the DK said that he couldn't tank at all as Unholy and Boneshield wasn't a tanking talent. It was then that the Warrior said that a level 67 Frost Deathknight had more armor then he had in an earlier run and that the Frost tree was the tank tree because of the armor boost (Frost has an armor boost?!). I tried to explain a few things to them both...but there is no use trying to explain to idiots that they are in fact, an idiot. So here's your sign Mr. Unholy Deathtard!

Next we move to Slave Pens, now this is a dungeon that we have always enjoyed so we will run it a few more times's fun! Now for this run it was Khaeli, and four other Deathknights...the more common group setup thus far. This one went better then Seth Halls after I booted the Deathtard who would Death Grip my target, wouldn't let me pull encounters back (when there's fearing mobs in an encounter you really don't want to tank it next to another encounter - tip of the day!) and he managed to agro mobs we weren't even pulling, but rather passing. When the tard Death Gripped the first name I told Khaeli not to heal him and to just watch him die...we both did with a satisfied smile on our faces. After that I quickly /uninvite Deathtard and we continued on our merry way.

Basically, welcome to the age of Deathtards. May your booting them out of the group be as enjoyable time as I had.

Thursday, November 20, 2008 I'm not lost and I don't need directions!

Earlier this week I went to get my dog's nails cut during lunch. A co-worker told me about this fantastic little place that was 10 minutes away that was really cheap and that I could just walk in, no appointment needed. Perfect! So I pulled up their address on Google Maps and it was on 8th Street right off of highway 12...sounds easy enough.

So here I am on 12 and I should have seen 8th Street by now but I hadn't so I keep going and see that I'm pass 7th Street. I continue on thinking maybe I saw the map wrong or something until I hit 5th Street. So I turn around and go back down on 12 and see that there is a lack of 8th Street. So here I am, circling this little area for about 20 minutes but refuse to stop into one of the many gas stations, restaurants, and other small businesses that cover the area. I did end up finding the place, but the street wasn't labeled 8th Street, instead it was labeled as "Crow River Drive" on the sign.

With the above example in mind, it's really not too surprising that I refuse to read another person's guide on how to level quickly up through the Outlands and into Northrend to hit 80 within days. I mean that is my ultimate hit 80 yet for some reason I just will not read from another person how to get there. Will it save me some time and probably a headache or two? It sure will...but so would have just running into a gas station and asking if the UFO's beamed up 8th Street.

I'll eventually get to 80, with Thottbot's help of course. Knowing me it won't take too much longer then reading an expert guide on how to level quickly, because after all it's pretty common sesne. Questing > Grinding, Yellow Quests > Green Quests and so on and so forth. So for this MMO Champion here I will grab my nuts with one hand, and let them lead me to where I need to go.

Tuesday, November 18, 2008 The Trek to Stormwind

So this is part two of my two part series about my initial thoughts of the Deathknight quest line. Again, I stress to those that don't even have an interest in the class to at least go through the series of quests.

Khaeli however decided to take my advice and had the final quest bug out on know the one...where the Lich King admits that he just used his Deathknights for fodder and we (the DK's) break free from his grasp...not like that's important or anything!

Anyways, like the first part this is also going to have its fair share of pictures as I am a visual person and honestly some of the images from the starting area is just pure /sexleg. Seriously...

The picture above is where you get transformed into a giant eyeball and have to float around the town investigating different aspects of the village...while trying not to get shot down by archers. For awhile there I was just having too much fun floating around as a big giant blue ball of energy that I kinda forgot about the little brown things in the distance that were streaming towards me. Granted I didn't die from them, but lets just say this was one of the harder quests as I get distracted easily.

This is part of the final battle where the Lich King comes down and announces that he screwed over his Deathknights. For those that didn't get to see this part, it was simply pimp. Here are a few more screenshots of the event for you poor poor souls...should think about /deleting and remaking your DK!

You can try to phase out some of the extremely noobish DK names you see in the screenshots.

Damn Lich King...

So here we are, completely lost as our Lord and Master just threw us to the where the hell do we go now?

To STORMWIND! Yes! We'll be accepted there!

Damn Humans...But here we are, Welcome to Stormwind!

Sunday, November 16, 2008 The Path of a Deathknight

So here he is, our Lord and Master the Lich King. He is what all Deathknights aspire to be and he is a sight that everyone should see. After experiencing the starter quest for DK's and being in awe the entire time, I must put out a "bravo" to the blizz team. The quests...all of them were simply amazing and everyone should make a Deathknight just to run through them, run through the won't regret it.

So this blog post is a big behind because I've been so captured by playing my new class. But I did want to share some screenshots I took while I was learning how to be a DK.

To the left is a picture of the Lich King's sword, an amazing blade that I imediatly wanted. I mean look at that thing! My obession could be in part due to my unhealthy love for anything glowy....ooooh! glowy!

Anyways! I was eager to explore the Ebon Hold and see how I could get a blade that looked like the one the Lich King held.

The first quest I had as a Deathknight was to create my own blade. I was eager with anticipation that it would turn out like the Lich King's sword, but to my disappointment it wasn't. It was however very satisfying to make my first weapon of death and distruction. It was even more satisfying to Runeforge my first blade.

I only had two options for my first Runeforge, either Rune of Cinderglacier (Affixes your rune weapon with a rune that has a chance to increase the damage by 20% for your next 2 attacks that deal Frost or Shadow damage. Modifying your rune weapon requires a Rune Forge in Ebon Hold.) or Rune of Razorice (Affixes your rune weapon with a rune that causes 2% extra weapon damage as Frost damage and has a chance to increase Frost vulnerability. Modifying your rune weapon requires a Rune Forge in Ebon Hold. ). Being a Frost DK I of course took the Rune of Razorice and I still use it today. I find that the Frost Vunerability along with my Frost Fever makes my Howling Blast and Obliterate hit like a mack truck! Granted these are non-elites but any even con mob I can take down to less then quarter health with that combo. I would imagine that there is a much better combination to be using, but right now I'm not going to min/max my rotation until I get a firm understanding of all my abilities and how to use them in a given situation.

So here I am, a hot Night Elf Deathknight with a Runeblade that is Runeforged looking for a good time! One of my next quests was to go kill one of the weaker beings that couldn't make it as a Knight of Death. There were failed Deathknight of every race to choose from to fight. But the minute I saw the Tauren I had flash backs of Tauren Druid's camping and humping my Hunter's corpse. So like Khaeli has a Paladin complex...mine is Tauren, so the damn thing HAD to die! I let him get the first swing, being the good sportsman that I am, he failed to hit me of lightening reflexes taking charge here and he soon fell to my blade.

After easily defeating the failed Tauren Deathknight I was looking for other challenges, I mean...ones that were actually a challenge for me and my blade. It was obvious why the Tauren couldn't make it as a Deathknight...the damn thing couldn't wield a blade if his life depended on it - and ironically, it did.

From there I was sent on a courier service of quests and soon found myself on the battlefront. It was exciting, the sounds of battle coming from every way. Looking off into the distance I could see Knights of both sides falling, and citizens running in terror as the armies of the Lich King cut them down. However, those pictures and images are for my next posting as I hate to make things too long.

Until next time!

Saturday, November 15, 2008 Death's Grip

There I am, ready to enter the world and start down the path of the Deathknight. I wasn't one of those that waited in line at Midnight to be the first to log into the game. I mean, I had work in the morning so I eagerly awaited my copy of the CE to get to my doorstep on the 13th. My love for this game was rekindled as I was installing the new xpac, it was a feeling that I lost throughout the beta process and watching and reading as my class (The Hunter) just kept slipping through the cracks. Each new beta patch just confirmed that my choice to go DK was the way to go for me. So much so that in the last week and a half before the xpac went live I just couldn't log into Kinolas at all to play.

Why did I have such resentment for playing my Hunter all of a sudden? A week prior to me just not logging into the game at all, I made -A create a Warlock on another server with me. I really enjoyed that time (and the class- truth be told, if I could of created a DK on any server -A probably would have made a BE Warlock. But her issues with Humans are for her own blog to figure out). So here I was, playing a level 5 Warlock over my level 70 Hunter that I could use to get more money or mats for my DK, but I couldn't bring myself to hit "Enter World". I think I just got fed up with what the class was, and what it will soon be. I know that I was concerend and idiot, a moron, a "Huntard" just because of the class I played. I was looked down upon by many people just because of a class that I thought sounded fun on the character select screen. I didn't like that...specially when I feel that in any MMO and class I choose to play I have a hand in advancing that class and playing it beyond the capacity that is known for that class. Case in point- Did you know that in EQ2 as a Paladin I would top the healing charts if I was suppose to be a healer for that raid? When I left that game NO OTHER Paladin could say the same and at the same time if needed I could swap out some gear and pick up an add. I then soon became recogonized for my abilities playing that class and was a known player...but in WoW I'm just a Huntard. Forget that in mostly S2 PVP gear I can walk into a T5 raiding guild and be a top 3 DPS and on some nights a top 2, I'm still a Huntard right?


I'm a Deathknight now, and from here on out I shall strive to get that recognition as one that you don't want to cross blades with.

I am Kaleyen, the Deathknight.

Tuesday, November 4, 2008 It's all about Race!

With Blizzard announcing changes to racials there are countless posts from players wondering what the racials are now, and which race will be the best for tanking on the Deathknight. Below is a complete list of racials for every race.

Gemcutting (passive)- Jewelcrafting skill increased by 5.
Gift of the Naaru (active)- Heals the target 50 + 15/Level over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown. The amount healed is increased based on the caster's Spell Power or Attack Power. This ability does not lose casting time from taking damage.
Heroic Presence (passive)- Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.
Shadow Resistance (passive)- Reduces the chance you will be hit by Shadow spells by 2%.

Stoneform (instant | 3 min cooldown)- While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 sec.
Gun Specialization (passive)- Your chance to critically hit with Guns is increased by 1%.
Frost Resistance (passive)- Reduces the chance you will be hit by Frost spells by 2%.
Find Treasure (instant)- Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.

Escape Artist (instant| 1.75 min cooldown)- Escape the effects of any immobilization or movement speed reduction effect.
Expansive Mind (passive)- Intellect increased by 5%.
Arcane Resistance (passive)- Reduces the chance you will be hit by Arcane spells by 2%.
Engineering Specialization (passive)- Engineering skill increased by 15.

Perception (passive)- Increases your Stealth detection.
The Human Spirit (passive)- Spirit increased by 3%.
Diplomacy (passive)- Reputation gains increased by 10%.
Sword Specialization (passive)- Expertise with Swords and Two-Handed Swords increased by 3.
Mace Specialization (passive)- Expertise with Maces and Two-Handed Maces increased by 3.
Every Man for Himself (instant | 2 min cooldown)- Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.

Night Elves
Shadowmeld (instant | 2 min cooldown)- Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
Elusiveness (passive)- Reduces the chance enemies have to detect you while Shadowmelded or Stealthed.
Quickness (passive)- Reduces the chance that melee and ranged attackers will hit you by 2%.
Wisp Spirit (passive)- Transform into a wisp upon death, increasing speed by 50%.
Nature Resistance (passive)- Reduces the chance you will be hit by Nature spells by 2%.

Blood Elves
Arcane Affinity (passive)- Enchanting skill increased by 10.
Arcane Torrent (instant | 2 min cooldown | (Hunters/Paladins/Mages/Priests/Warlocks only)- Silence all enemies within 8 yards for 2 sec and restores 5 + 1/Level% of your Mana.
Arcane Torrent (active | Rogue only)- Silences all enemies within 8 yards for 2 sec and restores 15 of your Energy.
Arcane Torrent (active | Deathknight only)- Silences all enemies within 8 yards for 2 sec and restores 15 Runic Power.
Magic Resistance (passive)- Reduces the chance you will be hit by spells by 2%.

Blood Fury (instant | 2 min cooldown | Death Knight/Warrior/Rogue/Hunter only)- Increases attack power by (Level*4)+2 per character level (322 at 80). Lasts 15 sec.
Blood Fury (instant | 2 min cooldown | Shaman only)- Increases melee attack power by (Level*4)+2 and your spell power by (Level*2)+3. Lasts 15 sec.
Blood Fury (instant | 2 min cooldown | Warlock only)- Increases your spell power by (Level*2)+3. Lasts 15 sec.
Hardiness (passive)- Duration of Stun effects reduced by an additional 15%.
Command (passive)- Damage dealt by Death Knight, Hunter and Warlock pets increased by 5%.
Axe Specialization (passive)- Expertise with Axes and Two-Handed Axes increased by 5.

War Stomp (instant | 0.5 sec cast | 2 min cooldown)- Stuns up to 5 enemies within 8 yds for 2 sec.
Endurance (passive)- Base Health increased by 5%
Cultivation (passive)- Herbalism skill increased by 15.
Nature Resistance (passive)- Reduces the chance you will be hit by Nature spells by 2%.

Berserking (instant | 3 min cooldown)- Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
Regeneration (passive)- Health regeneration increased by 10%. 10% of total Health regeneration may continue during combat.
Beast Slaying (passive)- Damage dealt versus Beasts increased by 5%.
Throwing Specialization (passive)- Your chance to critically hit with Throwing Weapons is increased by 1%
Bow Specialization (passive)- Your chance to critically hit with Bows is increased by 1%.
Da Voodoo Shuffle (passive)- Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

Will of the Forsaken (instant | 2 min cooldown)- Removes any Charm, Fear and Sleep effect.
Cannibalize (instant | 2 min cooldown)- When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing (passive)- Underwater breath lasts 233% longer than normal
Shadow Resistance (passive)- Reduces the chance you will be hit by Shadow spells by 2%.

As for myself, I'm going with a Night Elf. Granted, they now have one of the best racials for an avoidance tank, but in reality they're the only alliance males that I can stand to look at. My only problem with them is that the facial hair all looks like poor Amish comb overs and if you choose not to have any facial hair then you are blessed with no eyebrows. Tough call eh?

Monday, November 3, 2008 So it begins...

This is my first of many blog posts to come in the future, so introductions are in order.

This blog is dedicated to my adventures as a Deathknight in the MMO (massively multiplayer online role-playing game) World of Warcraft. As of right now I am eagerly awaiting the new expansion Wrath of the Lich King to create my Deathknight.

I am not a 'newb' when it comes to MMOs, I started playing Everquest with the first expansion Ruines of Kunark 8 years ago. During my play time with Everquest I tried my hand at many different play styles that included, but not limited to...

Hard Core Raiding- I was a member of iB (Insidious Blood) on the Luclin server
Roleplaying- I was an active member of the Firiona Vie Server
Casual Questing- On the Bristlebane server I was engaged in doing as many quests as I could, which included all of the epic quest lines.

After spending 4 years in Everquest I was looking for the next MMO, I decided to try my hand at FFXI. I didn't spend much time there as Everquest II was released and quickly returned to SOE as my fondness for EQ1 still lingered.

I really enjoyed Everquest II, I tried out the same play styles that I had in Everquest but this time around I wanted to try my hand at some PVP. I decided to roll a character on Venekor which is a PVP/RP server since I still enjoyed the RP aspect of the game. It was there that I reconnected with some old Everquest friends and started playing with them in the guild Firiona Vie's Champions.

However, wanting more PVP then Qeynos could give, I decided to go Exile and join DOM (Den of Madness). This was the best year gaming I had ever spent and I look back on it often with such fondness. Our opponents kept stating that we cheated/hax'd that's why we won so much and so often. Well let me go on the record right now stating that nobody in DOM did anything along those lines. What we had over everyone else is our ability to communicate and work together better then anyone. Our roster was small, everyone knew eachother on a first name bases and Momma Kloae sent me cookies and bread for the Holidays. What can I say, we were a tight bunch...takes more then a raid or two of bloobies to kill that.

Some of my note worthy characters in Everquest II are the following:

Liluk- Paladin of DoM
Kulil- Monk
Kuian- The Ranger
Blaye- Guardian of Bristlebane
Kieo- Ninja Monk
Keio- Necro of Venekor

Not wanting to brag too much or anything, but I became quite recognized as Liluk, the Paladin of DoM that I was confronted with writing some articles for online fan sites. You may be able to find some of my articles on sites such as Ten Ton Hammer and EQ2 Warcry. However they were written over a year ago and may be archieved by now.

I spent another 4 years in Everquest II before leaving it for World of Warcraft. It wasn't too hard of a shift since DoM broke up.

I picked up a copy of WoW in Febuary 08' and have been enjoying it ever since. From a mechanics view point WoW has much more to offer then EQ or EQ2, but graphically I prefer EQ2.

My current character in WoW is a level 70 Hunter named Kinolas (my warrior's name in Everquest on Luclin). I had imagined the Hunter to be along the same lines of the Everquest Ranger but with the ability to use a pet. I was a tad wrong in that department and didn't realize how much the mass population looks down at 'Huntards' and that as a raiding Hunter all you do is create a macro and hit that one button as fast as you possibly can...real skill eh? Which is probably why as a WoW 'newb' I was able to go from PvP purples to actual tier 5 raid gear in 4-5 months and see content that most players hadn't yet.

So with no real enthusiasm to play the Hunter class I was really excited to see that Blizzard's first Hero Class be one that speaks to me.

Hello, my name is Kaleyen and I am a Frost Deathknight.