Tuesday, November 4, 2008 It's all about Race!

With Blizzard announcing changes to racials there are countless posts from players wondering what the racials are now, and which race will be the best for tanking on the Deathknight. Below is a complete list of racials for every race.

Draenei
Gemcutting (passive)- Jewelcrafting skill increased by 5.
Gift of the Naaru (active)- Heals the target 50 + 15/Level over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown. The amount healed is increased based on the caster's Spell Power or Attack Power. This ability does not lose casting time from taking damage.
Heroic Presence (passive)- Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.
Shadow Resistance (passive)- Reduces the chance you will be hit by Shadow spells by 2%.

Dwarves
Stoneform (instant | 3 min cooldown)- While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 sec.
Gun Specialization (passive)- Your chance to critically hit with Guns is increased by 1%.
Frost Resistance (passive)- Reduces the chance you will be hit by Frost spells by 2%.
Find Treasure (instant)- Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.

Gnomes
Escape Artist (instant| 1.75 min cooldown)- Escape the effects of any immobilization or movement speed reduction effect.
Expansive Mind (passive)- Intellect increased by 5%.
Arcane Resistance (passive)- Reduces the chance you will be hit by Arcane spells by 2%.
Engineering Specialization (passive)- Engineering skill increased by 15.

Humans
Perception (passive)- Increases your Stealth detection.
The Human Spirit (passive)- Spirit increased by 3%.
Diplomacy (passive)- Reputation gains increased by 10%.
Sword Specialization (passive)- Expertise with Swords and Two-Handed Swords increased by 3.
Mace Specialization (passive)- Expertise with Maces and Two-Handed Maces increased by 3.
Every Man for Himself (instant | 2 min cooldown)- Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.

Night Elves
Shadowmeld (instant | 2 min cooldown)- Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
Elusiveness (passive)- Reduces the chance enemies have to detect you while Shadowmelded or Stealthed.
Quickness (passive)- Reduces the chance that melee and ranged attackers will hit you by 2%.
Wisp Spirit (passive)- Transform into a wisp upon death, increasing speed by 50%.
Nature Resistance (passive)- Reduces the chance you will be hit by Nature spells by 2%.

Blood Elves
Arcane Affinity (passive)- Enchanting skill increased by 10.
Arcane Torrent (instant | 2 min cooldown | (Hunters/Paladins/Mages/Priests/Warlocks only)- Silence all enemies within 8 yards for 2 sec and restores 5 + 1/Level% of your Mana.
Arcane Torrent (active | Rogue only)- Silences all enemies within 8 yards for 2 sec and restores 15 of your Energy.
Arcane Torrent (active | Deathknight only)- Silences all enemies within 8 yards for 2 sec and restores 15 Runic Power.
Magic Resistance (passive)- Reduces the chance you will be hit by spells by 2%.

Orcs
Blood Fury (instant | 2 min cooldown | Death Knight/Warrior/Rogue/Hunter only)- Increases attack power by (Level*4)+2 per character level (322 at 80). Lasts 15 sec.
Blood Fury (instant | 2 min cooldown | Shaman only)- Increases melee attack power by (Level*4)+2 and your spell power by (Level*2)+3. Lasts 15 sec.
Blood Fury (instant | 2 min cooldown | Warlock only)- Increases your spell power by (Level*2)+3. Lasts 15 sec.
Hardiness (passive)- Duration of Stun effects reduced by an additional 15%.
Command (passive)- Damage dealt by Death Knight, Hunter and Warlock pets increased by 5%.
Axe Specialization (passive)- Expertise with Axes and Two-Handed Axes increased by 5.

Tauren
War Stomp (instant | 0.5 sec cast | 2 min cooldown)- Stuns up to 5 enemies within 8 yds for 2 sec.
Endurance (passive)- Base Health increased by 5%
Cultivation (passive)- Herbalism skill increased by 15.
Nature Resistance (passive)- Reduces the chance you will be hit by Nature spells by 2%.

Trolls
Berserking (instant | 3 min cooldown)- Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
Regeneration (passive)- Health regeneration increased by 10%. 10% of total Health regeneration may continue during combat.
Beast Slaying (passive)- Damage dealt versus Beasts increased by 5%.
Throwing Specialization (passive)- Your chance to critically hit with Throwing Weapons is increased by 1%
Bow Specialization (passive)- Your chance to critically hit with Bows is increased by 1%.
Da Voodoo Shuffle (passive)- Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

Undead
Will of the Forsaken (instant | 2 min cooldown)- Removes any Charm, Fear and Sleep effect.
Cannibalize (instant | 2 min cooldown)- When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing (passive)- Underwater breath lasts 233% longer than normal
Shadow Resistance (passive)- Reduces the chance you will be hit by Shadow spells by 2%.

As for myself, I'm going with a Night Elf. Granted, they now have one of the best racials for an avoidance tank, but in reality they're the only alliance males that I can stand to look at. My only problem with them is that the facial hair all looks like poor Amish comb overs and if you choose not to have any facial hair then you are blessed with no eyebrows. Tough call eh?